Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
receive_loop
prefabsloop
assets/prefabs/deployable/playerioents/gates/rfreceiver/sound/receive_loop.wav
assets/prefabs/deployable/playerioents/gates/rfreceiver/sound/receive_loop.asset
assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.prefab
assets/prefabs/deployable/playerioents/gates/rfreceiver/rfreceiver.prefab