Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
rocking-chair-creak-backward-01
prefabsloop
assets/prefabs/misc/decor_dlc/rockingchair/sound/rocking-chair-creak-backward-01.wav
assets/prefabs/deployable/water wheel/temp water wheel creaking sounds.asset
assets/prefabs/misc/decor_dlc/rockingchair/sound/rocking-chair-creak-backward.asset
assets/prefabs/deployable/water wheel/electric.waterwheel.prefab