Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
salvaged-axe-strike-muted-2
prefabs
assets/prefabs/weapons/salvaged_axe/sound/salvaged-axe-strike-muted-2.wav
assets/prefabs/weapons/salvaged_axe/sound/salvaged-axe-strike-muted.asset
assets/prefabs/weapons/salvaged_axe/effects/strike-muted.prefab