RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

3 of 3 sounds
salvaged-icepick-strike-muted
prefabs
0:00
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike-muted.wav
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike-muted.asset
assets/prefabs/weapons/salvaged_icepick/effects/strike-muted.prefab
salvaged-icepick-strike-soft
prefabs
0:00
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike-soft.wav
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike-soft.asset
assets/prefabs/weapons/salvaged_icepick/effects/strike-soft.prefab
salvaged-icepick-strike
prefabs
0:01
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike.wav
assets/prefabs/weapons/salvaged_icepick/sound/salvaged-icepick-strike.asset
assets/prefabs/weapons/salvaged_icepick/effects/strike.prefab