RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
satchel-charge-explosion-001
prefabs
0:07
assets/prefabs/weapons/satchelcharge/sound/satchel-charge-explosion-001.ogg
assets/prefabs/weapons/satchelcharge/sound/satchel-charge-explosion.asset
assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab