Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
satellite-crash-explosion-far
prefabs
assets/prefabs/satellitecrash/sounds/satellite-crash-explosion-far.ogg
assets/prefabs/satellitecrash/sounds/satellite-crash-explosion.asset
assets/prefabs/satellitecrash/fxgibs/satellite impact fx.prefab
satellite-crash-explosion
prefabs
assets/prefabs/satellitecrash/sounds/satellite-crash-explosion.ogg
assets/prefabs/satellitecrash/sounds/satellite-crash-explosion.asset
assets/prefabs/satellitecrash/fxgibs/satellite impact fx.prefab