Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
semi-auto-pistol-gunshot-body-distant-01
prefabs
assets/prefabs/weapons/semi auto pistol/sound/semi-auto-pistol-gunshot-body-distant-01.wav
assets/prefabs/weapons/semi auto pistol/sound/semi-auto-pistol-gunshot-body.asset
assets/prefabs/weapons/semi auto pistol/effects/attack.prefab
assets/prefabs/weapons/semi auto pistol/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/semi auto pistol/skins/pistol_a_m15/effects/attack.prefab