RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
semi-auto-pistol-gunshot-tail-outdoor-distant-02
prefabs
0:03
assets/prefabs/weapons/semi auto pistol/sound/semi-auto-pistol-gunshot-tail-outdoor-distant-02.wav
assets/prefabs/weapons/semi auto pistol/sound/semi-auto-pistol-gunshot-tail-outdoor.asset
assets/prefabs/weapons/semi auto pistol/effects/attack.prefab
assets/prefabs/weapons/semi auto pistol/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/semi auto pistol/skins/pistol_a_m15/effects/attack.prefab