RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
semi-auto-rifle-gunshot-body-suppressed-03
prefabs
0:01
assets/prefabs/weapons/semi auto rifle/sound/semi-auto-rifle-gunshot-body-suppressed-03.wav
assets/prefabs/weapons/semi auto rifle/sound/semi-auto-rifle-gunshot-body-suppressed.asset
assets/prefabs/weapons/semi auto rifle/effects/attack_silenced.prefab
assets/prefabs/weapons/semi auto rifle/effects/attack_silenced_oilfilter.prefab
assets/prefabs/weapons/semi auto rifle/effects/attack_silenced_sodacan.prefab