Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
semi-pistol-attack-silenced
prefabs
assets/prefabs/weapons/semi auto pistol/sound/semi-pistol-attack-silenced.wav
assets/prefabs/weapons/semi auto pistol/sound/semi_pistol-attack-silenced.asset
assets/prefabs/npc/autoturret/silencedmuzzleshot.prefab