RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
skull-torch-strike-01
prefabs
0:01
assets/prefabs/weapons/halloween/skull torch/sound/skull-torch-strike-01.wav
assets/prefabs/weapons/halloween/skull torch/sound/skull-torch-strike.asset
assets/prefabs/weapons/halloween/skull torch/effects/strike.prefab