Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
small-boat-engine-stop-01
vehicles
assets/content/vehicles/boats/sound/small-boat-engine-stop-01.ogg
assets/content/vehicles/boats/sound/small-boat-engine-stop.asset
small-boat-engine-stop-01
prefabs
assets/prefabs/deployable/boatbuilding/smallengine/sound/small-boat-engine-stop-01.ogg
assets/prefabs/deployable/boatbuilding/smallengine/sound/small-boat-engine-stop.asset
assets/prefabs/deployable/boatbuilding/smallengine/smallengine.deployed.prefab