RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
smart-alarm-activate
prefabs
0:01
assets/prefabs/deployable/playerioents/app/smartalarm/sound/smart-alarm-activate.wav
assets/prefabs/deployable/playerioents/app/smartalarm/sound/smart-alarm-activate.asset
assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.prefab