RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

5 of 5 sounds
rust-modular-gunshots-12
prefabs
0:04
assets/prefabs/weapons/newgunsounds/rust-modular-gunshots-12.wav
assets/prefabs/weapons/newgunsounds/rust-modular-gunshots-12.asset
assets/prefabs/weapons/smg/sound/smg-attack.asset
smg-attack-distant
prefabs
0:02
assets/prefabs/weapons/smg/sound/smg-attack-distant.wav
assets/prefabs/npc/autoturret/sound/attack.asset
assets/prefabs/npc/autoturret/muzzleflash_test.prefab
smg-attack-far-distant
prefabs
0:02
assets/prefabs/weapons/smg/sound/smg-attack-far-distant.wav
assets/prefabs/weapons/smg/sound/smg-attack.asset
smg-attack-silenced
prefabs
0:01
assets/prefabs/weapons/smg/sound/smg-attack-silenced.wav
assets/prefabs/weapons/smg/sound/smg-attack-silenced.asset
smg-attack
prefabs
0:02
assets/prefabs/weapons/smg/sound/smg-attack.wav
assets/prefabs/npc/autoturret/sound/attack.asset
assets/prefabs/npc/autoturret/muzzleflash_test.prefab