Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
spas12-gunshot-mech-01
prefabs
assets/prefabs/weapons/spas12/sound/spas12-gunshot-mech-01.wav
assets/prefabs/weapons/spas12/sound/spas12-gunshot-mech.asset
assets/prefabs/weapons/spas12/effects/attack.prefab
assets/prefabs/weapons/spas12/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/spas12/effects/attack_silenced.prefab