RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
spot-light-reorient-02
prefabs
0:00
assets/prefabs/deployable/playerioents/lights/cozypack/orientablespotlight/sound/spot-light-reorient-02.ogg
assets/prefabs/deployable/playerioents/lights/cozypack/orientablespotlight/sound/spot-light-reorient.asset
assets/prefabs/deployable/playerioents/lights/cozypack/orientablespotlight/effects/electric-spotlight-reorient.prefab