RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
sprinkler-start-003
prefabs
0:03
assets/prefabs/deployable/playerioents/sprinkler/sound/sprinkler-start-003.wav
assets/prefabs/deployable/playerioents/sprinkler/sound/sprinkler-start.asset
assets/prefabs/deployable/playerioents/sprinkler/electric.sprinkler.deployed.prefab