RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
t1-smg-gunshot-LFE-03
prefabs
0:00
assets/prefabs/weapons/t1 smg/sound/t1-smg-gunshot-lfe-03.ogg
assets/prefabs/weapons/t1 smg/sound/t1-smg-gunshot-lfe.asset
assets/prefabs/weapons/t1 smg/effects/attack.prefab
assets/prefabs/weapons/t1 smg/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/t1 smg/effects/attack_silenced.prefab