RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
tesla-coil-sparks-weak
prefabsloop
0:10
assets/prefabs/deployable/playerioents/teslacoil/sound/tesla-coil-sparks-weak.ogg
assets/prefabs/deployable/playerioents/teslacoil/sound/electric_arc_constant_weak.asset
assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab