Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
skull-torch-burn-loop-01
prefabsloop
assets/prefabs/weapons/halloween/skull torch/sound/skull-torch-burn-loop-01.ogg
assets/prefabs/weapons/halloween/skull torch/sound/skull-torch-burn-loop.asset
assets/prefabs/weapons/halloween/skull torch/effects/torch_loop.prefab
assets/prefabs/weapons/halloween/skull torch/skulltorch.viewmodel.prefab
torch-burn-loop
prefabsloop
assets/prefabs/weapons/torch/sound/torch-burn-loop.ogg
assets/prefabs/weapons/torch/sound/torch-burn-loop.asset
assets/bundled/prefabs/static/torchholder_cultist_on.static.prefab
assets/bundled/prefabs/static/torchholder_diver_on.static.prefab
assets/bundled/prefabs/static/torchholder_on.static.prefab