Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
tree-impact-002
audioclips
assets/content/sound/audioclips/entities/tree/tree-impact-002.wav
assets/content/sound/sounddefinitions/entities/tree/tree-impact.asset
assets/bundled/prefabs/fx/entities/tree/tree-impact.prefab