Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
vending-machine-idle-loop
prefabsloop
assets/prefabs/deployable/vendingmachine/sound/vending-machine-idle-loop.ogg
assets/prefabs/deployable/vendingmachine/sound/ambient_loop.asset
assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab
assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab
assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab