RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
water-wheel-pushing-particle-loop-01
prefabsloop
0:10
assets/prefabs/deployable/water wheel/sounds/water-wheel-pushing-particle-loop-01.ogg
assets/prefabs/deployable/water wheel/sounds/water-wheel-pushing-particle-loop.asset
assets/prefabs/deployable/water wheel/electric.waterwheel.prefab