Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
waterbucket-fill-container-2
prefabs
assets/prefabs/weapons/waterbucket/sound/waterbucket-fill-container-2.wav
assets/prefabs/weapons/waterbucket/sound/waterbucket-fill-container.asset
assets/prefabs/weapons/waterbucket/effects/fillbucket_fromcontainer.prefab