Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
workbench-tier-1-deploy
prefabs
assets/prefabs/deployable/tier 1 workbench/sounds/workbench-tier-1-deploy.wav
assets/prefabs/deployable/tier 1 workbench/sounds/workbench-tier-1-deploy.asset
assets/prefabs/deployable/tier 1 workbench/effects/workbench-tier-1-deploy.prefab