Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
workbench-tier-3-deploy
prefabs
assets/prefabs/deployable/tier 3 workbench/sounds/workbench-tier-3-deploy.wav
assets/prefabs/deployable/tier 3 workbench/sounds/workbench-tier-3-deploy.asset
assets/prefabs/deployable/tier 3 workbench/effects/workbench-tier-3-deploy.prefab