RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

4 of 4 sounds
xmas-firework-cracker-loop-end-001
prefabs
0:00
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end-001.wav
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end.asset
xmas-firework-cracker-loop-end-002
prefabs
0:00
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end-002.wav
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end.asset
xmas-firework-cracker-loop-end-003
prefabs
0:00
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end-003.wav
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop-end.asset
xmas-firework-cracker-loop
prefabsloop
0:10
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop.ogg
assets/prefabs/misc/xmas/sound/xmas-firework-cracker-loop.asset
assets/prefabs/misc/chinesenewyear/throwablefirecrackers/firecrackers.deployed.prefab