Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
xmas-firework-explode-multi-001
prefabs
assets/prefabs/misc/xmas/sound/xmas-firework-explode-multi-001.wav
assets/prefabs/misc/xmas/sound/xmas-firework-explode-multi.asset
assets/prefabs/deployable/fireworks/fireworkshellchampagne.prefab
assets/prefabs/deployable/fireworks/fireworkshellpattern.prefab