RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
xmas-firework-roman-candle-launch-003
prefabs
0:00
assets/prefabs/misc/xmas/sound/xmas-firework-roman-candle-launch-003.wav
assets/prefabs/misc/xmas/sound/xmas-firework-roman-candle-launch.asset
assets/prefabs/deployable/fireworks/romancandle.prefab
assets/prefabs/deployable/fireworks/romancandleblue.prefab
assets/prefabs/deployable/fireworks/romancandlegreen.prefab