RustTip

ai.accuratevisiondistance

variableserver

When enabled, vision distance checks use per-bone raycasts for accuracy; disable to use a single origin ray for performance(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.AI

Example

ai.accuratevisiondistance True

In other branches

public
unchanged
aux02
unchanged