RustTip

ai.npc_families_no_hurt

variableserver

If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true)

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.AI

Example

ai.npc_families_no_hurt True

In other branches

public
unchanged
aux02
unchanged