RustTip

aimanager.nav_obstacles_carve_state

variableserver

nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve.

Quick info

Type
int
Default
2
Runs on
server
Class
Rust.Ai.AiManager

Example

aimanager.nav_obstacles_carve_state 2

In other branches

public
unchanged
aux02
unchanged