camerarenderer.layermask
variableserver
Physics layer mask used for raycasting in companion server camera depth sampling; defaults to solid, water, and player movement layers(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 1218656529
- Runs on
- server
- Class
- CompanionServer.Cameras.CameraRenderer
Example
camerarenderer.layermask 1218656529In other branches
- public
- unchanged
- aux02
- unchanged