debug.printmissionspeakinfo
variableserver
When enabled, logs mission NPC speech info (speaker, line, trigger) to the console as mission dialogue events fire(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- False
- Runs on
- server
- Class
- ConVar.Debugging
Example
debug.printmissionspeakinfo FalseIn other branches
- public
- unchanged
- aux02
- unchanged