RustTip

deepsea.loot_respawn_scale

variableserver

Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double

Quick info

Type
float
Default
1
Runs on
server
Class
ConVar.DeepSea

Example

deepsea.loot_respawn_scale 1

In other branches

public
unchanged
aux02
unchanged