RustTip

env.daylength

variableservershowinadminui

How many real minutes one in-game day lasts on the server. Not sent to clients, whose sky keeps its own day length between time syncs, so lower it headless or in the editor to run a day through quickly. Never zero, freeze time with env.progresstime instead

Quick info

Type
float
Default
—
Runs on
server
Class
ConVar.Env

Example

env.daylength <value>

In other branches

public
unchanged
aux02
unchanged