global.maxthreads
variableserver + client
Maximum number of Unity job system worker threads; controls the background thread pool size for job dispatching(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 8
- Runs on
- server and client
- Class
- ConVar.Global
Example
global.maxthreads 8In other branches
- public
- unchanged
- aux02
- unchanged