global.updatenetworkpositionwithdebugcamerawhilespectating
variableserver
When true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- False
- Runs on
- server
- Class
- ConVar.Global
Example
global.updatenetworkpositionwithdebugcamerawhilespectating FalseIn other branches
- public
- unchanged
- aux02
- unchanged