RustTip

global.updatenetworkpositionwithdebugcamerawhilespectating

variableserver

When true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view(description generated by Facepunch)

Quick info

Type
bool
Default
False
Runs on
server
Class
ConVar.Global

Example

global.updatenetworkpositionwithdebugcamerawhilespectating False

In other branches

public
unchanged
aux02
unchanged