RustTip

graphics.parallax

variableclientsaved

Terrain parallax mapping mode: 0 = off, 1 = parallax offset, 2 = parallax occlusion; higher modes improve terrain depth at GPU cost(description generated by Facepunch)

Quick info

Type
int
Default
0
Runs on
client
Class
ConVar.Graphics

Example

graphics.parallax 0

In other branches

public
unchanged
aux02
unchanged