heli.bulletdamagescale
variableserver
Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.PatrolHelicopter
Example
heli.bulletdamagescale 1In other branches
- public
- unchanged
- aux02
- unchanged