net.position_lod
variableserver + clientreplicated
Sends entity positions less often to players further away: every 0.2s past 128m, every 0.4s past 192m. 0 = off, 1 = grid entities, 2 = grid and global entities
Quick info
- Type
- int
- Default
- 0
- Runs on
- server and client
- Class
- ConVar.Net
Example
net.position_lod 0In other branches
- public
- missing
- aux02
- unchanged