RustTip

net.position_lod_players

variableserver + clientreplicated

Network LOD for player positions. 0 = off, 1 = full rate out to 192m then every 0.4s, 2 = same as entities

Quick info

Type
int
Default
0
Runs on
server and client
Class
ConVar.Net

Example

net.position_lod_players 0

In other branches

public
missing
aux02
unchanged