net.position_lod_players
variableserver + clientreplicated
Network LOD for player positions. 0 = off, 1 = full rate out to 192m then every 0.4s, 2 = same as entities
Quick info
- Type
- int
- Default
- 0
- Runs on
- server and client
- Class
- ConVar.Net
Example
net.position_lod_players 0In other branches
- public
- missing
- aux02
- unchanged