npcautoturret.sleeperhostiledelay
variableserver + clientreplicated
How many seconds until a sleeping player is considered hostile
Quick info
- Type
- float
- Default
- 1200
- Runs on
- server and client
- Class
- NPCAutoTurret
Example
npcautoturret.sleeperhostiledelay 1200In other branches
- public
- unchanged
- aux02
- unchanged