RustTip

physics.batchsynctransforms

variableserver + client

When enabled, physics transform syncs are batched per frame for efficiency; disable to force immediate per-object sync(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server and client
Class
ConVar.Physics

Example

physics.batchsynctransforms True

In other branches

public
unchanged
aux02
unchanged