room.occlusion_linger
variableserver
How long a room must have been out of sight before it is dropped from a player's client, in seconds. Stops a door being opened and shut, or a walk past a doorway, from destroying and re-sending a whole room. 0 = drop immediately.
Quick info
- Type
- float
- Default
- 5
- Runs on
- server
- Class
- ConVar.RoomOcclusion
Example
room.occlusion_linger 5In other branches
- public
- unchanged
- aux02
- unchanged