RustTip

room.occlusion_linger

variableserver

How long a room must have been out of sight before it is dropped from a player's client, in seconds. Stops a door being opened and shut, or a walk past a doorway, from destroying and re-sending a whole room. 0 = drop immediately.

Quick info

Type
float
Default
5
Runs on
server
Class
ConVar.RoomOcclusion

Example

room.occlusion_linger 5

In other branches

public
unchanged
aux02
unchanged