room.occlusion_nearby_range
variableserver
Rooms within this many metres of a player are always sent, whether or not they can see into them. Leaving the radius starts the room.occlusion_linger countdown rather than dropping it at once. 0 = only ever send what is actually visible.
Quick info
- Type
- float
- Default
- 32
- Runs on
- server
- Class
- ConVar.RoomOcclusion
Example
room.occlusion_nearby_range 32In other branches
- public
- unchanged
- aux02
- unchanged