room.occlusion_range
variableserver
How far from a player interior occlusion looks for rooms to hide things in, in metres. Must comfortably exceed network range; rooms beyond it fail open.
Quick info
- Type
- float
- Default
- 250
- Runs on
- server
- Class
- ConVar.RoomOcclusion
Example
room.occlusion_range 250In other branches
- public
- unchanged
- aux02
- unchanged