RustTip

rustnav.maxshoredistance

variableserver

Metres of open water past which default navmesh tiles are dropped instead of baked. A tile only drops when every point in it is that far from land, so shores keep their navmesh and so do rivers and lakes, which are never that wide. Independent navmeshes (oilrigs, tropical islands, ghost ships) are never touched. 0 or less bakes the open sea like before. Applies to tiles queued after the change

Quick info

Type
float
Default
100
Runs on
server
Class
ConVar.RustNav

Example

rustnav.maxshoredistance 100

In other branches

public
unchanged
aux02
unchanged