rustnav.maxshoredistance
variableserver
Metres of open water past which default navmesh tiles are dropped instead of baked. A tile only drops when every point in it is that far from land, so shores keep their navmesh and so do rivers and lakes, which are never that wide. Independent navmeshes (oilrigs, tropical islands, ghost ships) are never touched. 0 or less bakes the open sea like before. Applies to tiles queued after the change
Quick info
- Type
- float
- Default
- 100
- Runs on
- server
- Class
- ConVar.RustNav
Example
rustnav.maxshoredistance 100In other branches
- public
- unchanged
- aux02
- unchanged