server.arrowdamage
variableserversaved
Global multiplier for all arrow and bow damage dealt; 1.0 = default, 2.0 = double damage(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.Server
Example
server.arrowdamage 1In other branches
- public
- unchanged
- aux02
- unchanged