RustTip

server.bulletdamage

variableserversaved

Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage(description generated by Facepunch)

Quick info

Type
float
Default
1
Runs on
server
Class
ConVar.Server

Example

server.bulletdamage 1

In other branches

public
unchanged
aux02
unchanged